Dev Blog: Week 14

Project Summary This week we updated the tutorial menu and had our soft opening. Current Schedule What went well Issues for support None Programming Update Tutorial Popup We added this Tutorial popup in the game that every time they collected a new card or get a key, the corresponding tutorial will be appeared. And after… Continue reading Dev Blog: Week 14

Dev Blog: Week 13

Project Summary This week we updated the tutorial menu and had our soft opening. Current Schedule What went well Issues for support None Programming Update Tutorial Menu The tutorials will be added evetime they get a card. It will tell the player what each function of the card do. There are videos next to the… Continue reading Dev Blog: Week 13

Dev Blog: Week 12

Project Summary This week we finished level 3 of the game. We also added videos in the tutorial menu. Current Schedule What went well Issues for support None Programming Update This week all the programming for level 3 is finished. Next week’s plan is to debug and finetune base on feedback.

Dev Blog: Week 11

Project Summary This week we updated BGM for level 1 and 2 and we mainly focuses on the Tutorial Menu and Level 3. Our goal was to have a full experience before Thanksgiving but giving the fact that 4 of our team member is sick, we have to delay the plan to after Thanksgiving break.… Continue reading Dev Blog: Week 11

Dev Blog: Week 10

Project Summary This week we added UI elements to the game. We are also starting to split our current level 2 into two different levels since it’s too long. We also updated some sound effects. Current Schedule What went well Issues for support None Art Update Below is the UI that is updated to the… Continue reading Dev Blog: Week 10

Dev Blog: Week 9

Project Summary This week we finished building level 2 of the game and we playtest with people form different ages. Current Schedule What went well Issues for support None Programming Update This week we have finished all the puzzles of the second level. Our goal is to continuing debugging for level 2 next week. We… Continue reading Dev Blog: Week 9

Dev Blog: Week 8

Project Summary This week we started to build level 2 of the game and we playtest level 1 with middle school students Current Schedule What went well Issues for support None Art Update Public key and private key The red door and green door are the public key and private key. The effects between them… Continue reading Dev Blog: Week 8

Dev Blog: Week 7

Project Summary This week we had our 1/2 presentation. And we finished the change from 3D to 2.5D. Current Schedule What went well Issues for support None Art Update Character Below is the character of the game. There are 3 facial expressions of the character but so far we are only using one in our… Continue reading Dev Blog: Week 7

Dev Blog: Week 6

Project Summary This week we had our playable version of our game from the beginning to the end of first level. Current Schedule What went well Issues for support None Design Update We decided to change the game from 3D to 2.5D because of the following reason. Linear,2.5D provides a more linear and guided experience.… Continue reading Dev Blog: Week 6

Dev Blog: Week 5

Project Summary This week we had our detailed design of the first level of the game. We implemented the tutorial part for demo. Current Schedule What went well Issues for support None Design Update This is the design of the beginning of the game when player enters the world. The mystical PixoLock tree stands as… Continue reading Dev Blog: Week 5

Dev Blog: Week 4

Project Summary This week we had our detailed design of the first level of the game. We have our card design and implemented basic interaction of player. Current Schedule What went well Issues for support None Design Update Art Update This is the design of the card in the game that the player can use… Continue reading Dev Blog: Week 4

Dev Blog: Week 3

Project Summary We had our 1/4 this week and we got many valuable feedback from faculties which can help us with iteration of the design. We implement the design this week and we will start building next week. Current Schedule What went well Issues for support None Design Update This is the detail gameplay mechanics… Continue reading Dev Blog: Week 3

Dev Blog: Week 2

Project Summary We had 3 different designs of the game and the client decided with on. Therefore we develop more into the gameplay to prepare for 1/4. We attended the transformational workshop which helped us with brainstorming and talking to the client Current Schedule What went well Issues for support It’s hard for to make… Continue reading Dev Blog: Week 2

Dev Blog: Week 1

Project Summary We had our first meeting with our client: PicoCTF and our professors. The requirements from the client is to make a web game that is consist of a set of mini games. This year we need to focus on the cyber security principle is cryptography. Current Schedule What went well Issues for support… Continue reading Dev Blog: Week 1