Project Summary
This week we had our detailed design of the first level of the game. We implemented the tutorial part for demo.
Current Schedule
- Complete the tutorials in the first island
- Process grade meeting with instructor
What went well
- Finish programming player select cards
- Finish the geography of the first island
Issues for support
None
Design Update
This is the design of the beginning of the game when player enters the world.
- The PixoLock tree
- No beginning, no end, with root unknown
- One must seek that place on the crown form which, having once gone, one never returns
- And gather back all scattered keys, unveil all hidden secrets
- Thus freed form illusion and fallible situations
- Cracker, may the cards be your hands, tools, and orientations
The mystical PixoLock tree stands as a metaphor for the complex yet intriguing realm of cryptography, setting the stage for the adventure that unfolds.
Art Update
The design is a floating island with intertwining circuit boards. This duality is aimed at visually echoing the game’s underlying theme of melding the natural with the digital. In sculpting the island, the low-poly 3D art style was employed to achieve a balance between the organic contours of trees and the geometric precision of circuit boards. The idea is to evoke a sense of intrigue and exploration as players traverse through the island, solving cryptographic challenges along the way.
Programming Update
Card Interaction Mechanism:
- We’ve implemented a feature where hitting the “Tab” key will toggle the appearance and disappearance of the in-game cards, which are crucial for progressing through cryptographic challenges.
- Players can now use the “Q” or “E” keys to shuffle through these cards, with the card situated in the middle being the selected one. This ensures easy navigation and a straightforward selection process amidst the card set.