
This week, our team made significant strides in wrapping up Scene 1 in the cave while also gray-boxing Scene 2 to expand our world. As we prepare for the Half Presentation, we combined a playable build showcasing our progress so far. To refine the gameplay experience, we conducted multiple playtests and gathered external feedback, helping us improve game flow, player guidance, and mechanics.
We also enhanced the narrative experience by implementing dialogues, UI elements, and narration features, ensuring that players receive better guidance and immersion throughout their journey.
Next week, we will focus on refining the cave scene with environmental assets, adding more UI elements, narration, VFX, and animations, and continuing our overall game development. Good luck to the team for the Half Presentation!
Individual Contributions:

White- box for scene2 by Albert. Environment by Lisa
Albert
- Completed the white-box for the first iteration of the level from Vista Point to the Wood Temple.

3d assets by Lisa
Lisa
- Started implementing assets into the scene.
- Created 3D hero assets with textures to enhance visual appeal.
- Wrote documentation for UI/UX, refining it with Ashling.
Yuhuai
- Implemented a new checkpoint system and health regeneration system.
- Fixed several existing bugs.
- Polished and improved existing VFX.

Notes and organizations by Xixi
Xixi
- Refined elevation changes based on playtest feedback.
- Collaborated with level designers and artists to expand content beyond Vista Point.
- Integrated UI improvements to enhance tutorials, puzzles, and combat experience.
- Organized production materials and planned the Half Presentation.
Tianyi
- Polished the player’s dash effect for smoother movement.
- Rigged and animated the dragonfly, adding more life to the environment.
Wuji
- Delivered a Dialogue System to enhance player interaction.
- Created the Main Menu & Loading Screen for a better user experience.
- Developed a Tutorial Hint System to guide players more effectively.
- Fine-tuned the basic wood attack and dash mechanics.
Save point model from Ashling, VFX by Yuhuai
Ashling
- Created 2 3D hero assets for interactive elements in game
- Refined dialogue and player hints with Xixi
- Finished UI/UX elements with Lisa and implemented in with Wuji
- Continue writing blogs, arranging emails and communicating with instructors about team progress and needs.
With our first scene completed and Scene 2 in progress, we are well on our way to creating an immersive and engaging experience. Next week’s focus will be on refining visuals, improving UI and narration, and continuing to polish gameplay elements. Looking forward to showcasing our work at the Half Presentation!