Week 13: Final Polishing & Project Documentation Begins

As Project Quessant nears the finish line, this week was all about final polish and beginning the documentation process. Our game is coming together beautifully, and we’ve resolved most of the feedback received during the Soft Opening. With just days until our final presentation, the team has been focused on refining every detail to ensure a smooth and polished player experience.

In parallel, we’ve officially started working on project documentation. Each team member is responsible for detailing their own contributions—this not only supports the project archive but also helps us build out individual portfolios for the future.

Documentation doc, Sorted by Xixi

Individual Contributions:

SFX by Albert

Albert

  • Completed and implemented sound effects across the game.
  • Conducted QA testing and refined game levels for smoother flow.

In game Look Screenshot

Lisa

  • Collaborated with Ashling to add interactable dialogue in the village house.
  • Made environmental improvements, including removing stairs in the Central Scene for cleaner navigation.

Yuhuai

  • Composed new music to further elevate the emotional tone of scenes.
  • Polished the UI system for a smoother player experience.
  • Fixed various bugs to improve game stability.

Xixi

  • Continued iterating on the Wind Temple based on recent feedback.
  • Organized scene hierarchies for the Cave and Central areas, and refined environmental art for consistency and cohesion.

Tianyi

  • Added Timeline sequences to the Vista Point and Wind Temple to enhance narrative delivery.
  • Created a shield counter effect to make combat feel more reactive and satisfying.

Wuji

  • Implemented boss fight dialogue and developed a new end-game cinematic.
  • Collaborated with Albert to configure and fine-tune sound effects for multiple elements.

Ashling

  • Worked with Lisa to add interactable village house dialogue.
  • Began organizing and writing documentation for Art, UI, and Narrative contributions.
  • Added mushrooms to the boss fight scene to support player strategy and environmental storytelling.

Looking Ahead

Next week, we’ll finalize all documentation, update our individual portfolios, and begin crafting our final presentation slides. We’ll also prepare a retrospective and record a video walkthrough showing the hierarchies and structure of our project. The end is in sight—stay tuned for the final chapter of Project Quessant!