Week 12 Soft Opening & Massive Playtesting!

This week marked an exciting milestone—our Soft Opening! The team has been hard at work polishing the game in preparation, and we’re thrilled to have successfully integrated the boss scene into the build. To prepare, we hosted a full Playtest Week, inviting over 30 play testers to experience Project Quessant.

Thanks to this influx of feedback, we’ve gathered valuable QA data, and we’re proud to report that the game flows smoothly, with most players completing it without needing verbal guidance. It’s a great sign that our tutorials, environment cues, and gameplay pacing are landing as intended.

Jesse Shell, playing our game during Soft Opening

6-8 graders playing during Soft Opening

Individual Contributions:

Albert

  • Added a tutorial puzzle for Wind Ball to improve onboarding.
  • Created SFX for enemies and obstacles, enhancing player feedback.

Lisa

  • Enhanced lighting in the Wood and Wind Temples for better atmosphere and clarity.
  • Recorded and implemented tutorial videos in the UI for player guidance.
  • Edited UI icons and text for consistency and polish.

Yuhuai

  • Composed new music to elevate the emotional tone of scenes.
  • Polished the UI system for smoother interaction.
  • Fixed several existing bugs to improve game stability.

Xixi

  • Continued iterating on the Wind Temple based on playtest feedback.
  • Organized the Cave and Central Scene hierarchies, and enhanced environmental art for a more cohesive look.

Tianyi

  • Added Timelines to the Vista Point and Wind Temple, improving narrative delivery.
  • Created a shield counter effect to enhance combat feedback.

Wuji

  • Developed the full Boss Fight experience.
  • Added a new Shield Ability for players.
  • Helped implement a cinematic cutscene with dialogue to enrich the storytelling.

Ashling

  • Polished and refined the UI design throughout the game.
  • Proofread and revised in-game dialogue for smoother narrative flow.
  • Polished the boss fight scene’s environment for visual impact.

Looking Ahead

With feature development now fully locked, we shift focus to bug fixing, final polish, and tightening the boss encounter. We’re in the final stretch, and we’re so excited to be nearing the end of this incredible journey. Stay tuned—Project Quessant is almost ready to be fully unveiled!