Team Quessant Game Trailer- Rifts: The Tale of Oath
This is our last development blog of the semester — and we couldn’t be prouder of what we’ve achieved together. Over the past 14 weeks, Project Quessant has grown far beyond our initial goal of a level design prototype, evolving into a full game with rich storytelling, world-building, and heart.
The final week was a testament to all the work, creativity, and love we’ve poured into this project. We completed our final build, produced our official trailer and gameplay walkthrough, and participated in the GCS event at Carnegie Mellon’s main campus, proudly showcasing our game beyond the ETC.

Team members at GCS Event, April.25th

Team members at GCS Event, April.25th
We want to sincerely thank our project instructors, Ruth Comley and Ricardo Washington, for their invaluable support throughout the semester. A very special thank you also goes to our subject matter expert, Ketul Majmudar, for his continuous guidance and encouragement.
Instead of listing weekly tasks, we decided this week to each reflect personally on what we have learned and what this project and team have meant to us:
Individual Reflections:
Albert
- Learned the level design pipeline.
- Gained a deeper understanding of the importance of level guidance.
- “I really need a Squeeze Toy.”
Lisa
- Learned the art production pipeline, especially the critical importance of hierarchy management.
- “Very grateful to meet you all during the very last period of my student life.”
Yuhuai
- “I survived.
Did you?”
Xixi
- Helped set up the production pipeline, which worked successfully across the team.
- Successfully pushed a level from graybox to a finalized version.
- “Nice work and nice team!”
Tianyi
- Experienced the working style of a mature team, including frequent communication, standups, task management, and weekly blogs.
- “Honored to be part of a highly energetic and passionate team with a true love for making games.”
Wuji
- Learned a lot about tool development and PAT usability.
- “Made some new friends along the way.”
Ashling
- Deepened understanding of game design, UI/UX, and team collaboration.
- “I am so grateful to have been part of this team. Thank you to my wonderful teammates. I am proud of how far we’ve come together! I’ll always cherish the memories: water breaks with Xixi, anime and meme talks with Lisa, pun battles with Wuji, Huai’s stunning music (and desserts!), unknowingly sharing the squeeze toy with Albert, and celebrating Tianyi’s birthday with chocolate. Most importantly, we made a wonderful game — together.”
Looking Ahead
Next week, we will deliver our final presentation, showcasing what we’ve accomplished and reflecting on the lessons we’ve learned over the course of the semester.
Looking further ahead, we are considering future development for Project Quessant — including posting the game on Itch.io, reworking the IP into an original world for publishing possibilities, and continuing to polish and expand our adventure.
Thank you for following along with our journey. This is the end of one chapter. The exciting beginning of the next.

Team Quessant team photo, 2025 Spring