QuestLine is a Level Design Project conducted by graduate students in Carnegie Mellon University’s Entertainment Technology Center. This project adapts worlds from the Rifts Role Play Game series created by Kevin Siembieda and published by Palladium Books. QuestLine is focused on using visual effects and innovative game systems to create an aesthetic and engaging level in Unreal. Our level is called Rifts: Shadow’s Ascent.
Rifts RPG
Disclaimer: Our team doesn’t not own Rifts RPG intellectual property nor are we affiliated with the creators. The project is for educational purposes only and will not be used commercially.