Author: vedantic

  • Week 14 : 4/22/24 – 4/28/24

    Is It DONE Done? The team is tired for sure, but because this project carries so much significance for the people involved, we are pushing through. We have a shared vision. We have hope and we are slowly but surely moving towards it. We recorded the audio for Sam’s part and shared it with our…

  • Week 13: 4/15/24 – 4/21/24

    The Beginning of The End One thing, I purposefully held from last weeks blog was our Playtest with Göksu Uğur. That playtest was a game changer for the team in terms of morale and direction. Goksu was our perfect target audience. Someone interested in serious games and comfortable with VR. Her feedback was constructive while…

  • Week 12 : 4/8/24 – 4/15/24

    Winter Came as Expected The playtest went expectedly well. We knew what to expect from our build and where it stood narratively, emotionally and experientially. What we learnt from the playtest: The one big missing piece from our build for playtesting day was the Car Accident Scene. We have always known that this was going…

  • Week 11 : 4/1/24 – 4/7/24

    Last mile till the Playtest Day finish line With Playtest Day this Saturday, our focus was on squashing bugs and fixing up a playable build to test, in addition to hosting a demo with Shirley Saldamarco, our consultant. The demo with Shirley was held Wednesday. Shirley gave valuable feedback when it came to to feel…

  • Week 10 : 3/25/24 – 3/31/24

    Everything Coming Together After the recent trip to GDC, our team hit the ground running by finally implementing the fragments into our demo. With this development, we now have a demo with visuals, sound, and story. We showed our demo with advisor Christopher Klug, receiving feedback about the action of painting and the experience of…

  • Week 8: 3/11/24 – 3/17/24

    Sleepy Rabbit or Tenacious Tortoise Having come out of Spring Break somewhat rested we jumped into production head first. Over break we realized that the due to the abstract and subjective nature of our content we have had different interpretations of a lot of the design decisions we had made. There was a disconnect between…

  • Spring Break: 3/02/24 – 3/10/24

    Early Bird is Early The spring break was a much needed time away from the project…. ….For, hopefully, other teams. Our team had tasks lined up for spring break. While we were not able to complete all we had on our todo list we did get a very important piece of our game finished. While…

  • Week 7: 02/26/24 – 03/03/24

    Storm Before the Calm Halves is here! While halves is an important milestone semester wise, for our project it was doubly important because we started “production” this week. Ding ding ding. Hear yee hear yee. Here are our big Achievements: Presentation: The halves presentation turned out to be very useful for our team in more…

  • Week 6 : 2.19.24 – 2.25.24

    Half Time Show The week before Halves has arrived. We have a milestone in view. For this week we planned to work on scoping down to create a deliverable for Halves and working on the presentation. As planned, Anna was able to create a new/darker version of the storyboard. We decided to playtest the new…

  • Week 5: 02.12.24 -02.18.24

    Is the River Flowing on It’s Best Course? We started the week strong with our process grade meetings. Each held individually with our advisors Christopher Klug and Brenda Bakker Hager. These process grades gave us a chance to really asses our individual relationships with the project. Our expectations, our visions, our ideas and predictions. Congregating…