spelunx

spelunx

  • Home
  • Devlogs
  • Team
  • About
  • Media
  • Contact

Devlogs

Week 15 (05/02/2025) – Post Mortem

Week 14 (04/25/2025) – Wrapping Up, Code Freeze and UI Pass

Week 13 (04/18/2025) – Jam 2.0 & Orbbec!

Week 12 (04/11/2025) – Soft Opening & Body Tracking Integration

Week 11 (04/04/2025) – New Features Development & Jam 2 Preparation

Week 10 (03/28/2025) – Playtesting All Week & Sample Scene V2

Josh and Winnie standing at ETC booth to showcase Spelunx

Week 9 (03/21/2025) – Attending GDC and Preparing for Digital Promise Conference

Week 8 (03/14/2025) – Conference Preparation and Interaction Building Blocks

Week 7 (02/28/2025) – Havles Presentation and Teacher’s Showcase at South Fayette

CAVERN Jam Group Photo

Week 6 (02/21/2025) – CAVERN Jam

Cavern Jam Poster

Week 5 (02/14/2025) – Preparing for CAVERN Jam, Vive Trackers, and User Research

Week 4 (02/07/2025) – South Fayette Visit, Toolkit 1.0, and Team Bonding

Week 3 (01/31/2025) – Quarters, Stereoscopic Camera, and Vive Tracker Troubles

Unity CAVERN Github repository

Week 2 (01/24/2025) – Learning the Tools and Gold Spike

Weekly Roadmap

Week 1 (01/17/2025) – Kicking Off Spelunx, Meeting with Stakeholders, and Tech Setups

Week 0 – How Spelunx Came to Be

spelunx

spelunx

Our team is a group of ETC students at Carnegie Mellon University developing the CAVERN Toolkit, a modular and user-friendly API to simplify immersive development in CAVERN, a 270-degree stereoscopic play area. We aim to make interactive experiences more accessible for ETC students, high school developers, and future creators.


Copyright ©spelunx. All rights reserved.