Both in the final presentation on Monday followed by open-house on Wednesday, we received immense praise from the community. The South Fayette High School class came to the presentation, and we were able to show them around ETC, and of course the CAVERN. All the jam 2.0 projects had the opportunities to shine, and we are ever confident that more experiences that we might not have imagined will continue to grow and flourish here — This is our initial goal, isn’t it. We also published our final version of the toolkit (waiting for new developers in the future), integrated the best practices into our official documentation, and bundled up more sample scenes into our repository.



Our group also went to Frick Park for a brunch and a casual walk for a final group celebration.

Final Reflections
Hi everyone, we are Spelunx! We are a group of six interesting people.
This was how we started our presentations, from pitch, to halves, and to finals. We are a bunch of enthusiastic group of friends who love tackling a difficult and impactful problem using technology, art, sounds, along with user-centered design thinking along the way.
As the blog-post person for the semester, I was so fortunate to be documenting this wonderful journey of this wonderful group of people, but since it’s now at the end, I’ll let everyone share their reflections. (In order of height — haha just kidding, it’s in order of last name. Or is it?)
Josh
It was great working with the people on this team. Everyone brought their own strengths to the project and we ended up with something we’re all proud of. I’m happy with many of our technical and quality of life improvements, and I think the artists did a great job with the sample scene. I also thought that showing off the CAVERN as often as we did for tour groups and demos was both good practice for presentations and good opportunities for best practice user research.
Terri
I’m really proud of product, but most of all, I am proud of our team. The CAVERN Toolkit is something that truly belongs to us, it was something we pitched, and we poured our heart and soul into this semester. Not only did we achieve our goals, we exceeded them. None of this could have been possible without all the insane amounts of dedication and teamwork of Spelunx. I’m glad I got to do this with y’all.
Ling
Winnie
It is my greatest honor to be a part of this wonderful team. Can’t believe a game engine interest group turned pitch team created a new SDK for a proprietary platform, and supporting multiple stakeholders internally and externally at the same time. I admit, at the start of the semester, I was in a career identity crisis, not sure about SDE, UX Research, technical audio, or project management. However, Spelunx people gave me endless support to try each of the above in different ways. To have such friends allowing for an environment to explore opportunities when I am so confused about my career, is the greatest blessing I can think of. I’ll always remember this extraordinary team who all become my lifelong friends.
Yingjie
Mia
The project is over, but we hope our toolkit goes the long way, just like the friendship we gained.
Thank everyone for a wonderful semester~





