Week 5

Week 5

Production:

After the meeting last Friday and this Monday, the team and the client reached the consensus of pivoting towards facial recognition technology as our new focus. We presented four pitches to the client, and received feedback on them. The request was to design the game in a way that the players always have a clear goal paired with a desired behavior at each moment in the game. Rather than defeating the game or reaching a score, the goal here refers to a behavior that the players should perform as a reaction to what happens on the screen. With a clear goal, the player’s behavior can be easily analyzed and evaluated from the researcher’s perspective. 

Another desired design is the continuous movements in contrast to the discrete movements like aiming or shooting. We used the famous Atari game Asteroids as reference, and the client liked the idea that players keep reacting to what happens in the game world.

Game Design:

Pitches Feb 10th

After the client meeting, the team quickly reconsidered the pitches and made adjustments to it. The idea of an STG was born from the Asteroids. Players use the direction of their faces to control the positioning of a spaceship, move their mouths and eyes to react to enemies, obstacles, and other mechanisms.

Design Document

3D:

UI/UX:

By Entertainment Technology Center