STRINGERS
– An ETC Project website
Week 8
Gameplay:
Brought in assets. Focused on scripts that control visual elements. Adjusted animations of the character model and timing of visual effects. Next week will be focusing on the mapping of face detection and animation, data collection, and fine tuning of animations
UI/UX:
Designed the complete game wireframe, including the landing page, in-game hints for planet and meteor encounters, “How to Play” instructions, and various GUIs such as planet count, energy recharge, and astronaut rescue bay. Also created game over and completion screens displaying completion percentage, planet count, and the number of astronauts rescued, which varies based on gameplay. Next week will be working on UI designs.
3D:
Refining Main character of the game, developing animations, polishing character design to make it more complete.
Used AI to generate animation references for Nomu, the ghost character, including spinning, happy expressions, and idle floating animations.
Environment:
Track and Main character shader effects:
Creat
Level(Track) Production:
Using and exploring Unity’s spline tools to build the level production pipeline.
Level 2(Blockout)