Week 9

Week 9

During GDC week, the rest of the team continued working on the project, including facial expression mapping, IK setup for character animations, Level 2 design and implementation based on the last week block out, the landing page, and level selection UI.

3D:

We’re currently working on three animations for our character, including ghost skirt waving, a happy turn-around, and a sad face frown. Here are previews of each animation. We plan to embed them as interactive feedback throughout the game—for example, the idle animation will combine floating with the skirt waving; successfully eating a planet will trigger the happy turn-around; and losing will display the sad frown. These animations will help enhance immersion and make the game feel more lively and juicy.

3 animation videos

UI

Start with the last week’s wireframes, start to add artstyle to the UI elements. Aligning with the cartoonish style and the rounded character, and the space and universe style, I choose a cool color palette, including white, blue and greenish gray. Also, finally we get a name for our character: NOMU, since we are going to have the character eating planet, this name gives a feeling of “eat.”