Week 14 Final & Presentation

Lab Set Up

Ww went to the client’s lab (Physical Intelligence lab). Currently our game runs with another server program to split up the work between the the face recognition with data collection task and the game itself, The reason we chose this architecture is that our clients will host their own server to collect data and configure parameters for multiple games in their future research settings. Although our clients currently don’t have their own server yet, we still helped our client set up our game with both the game and the server code in their lab.

We will also provide detailed documentation and future support for our clients to ease out the process of changing parameters and collect the data they need. Now the neck game is setup in the lab already, feel free to visit their lab to play our game.

Here is the documentation we are working on progress:
https://docs.google.com/document/d/1bm13Haept88vwjkyztXjZihRrGmFYiDu/edit?usp=sharing&ouid=115689430588216778945&rtpof=true&sd=true

Data Collection

We also help our client to keep track of the players behavior by collecting data from their moving paths, also supply our track related information which enables our client to reconstruct the player’s progress from each round of game play. We also made this collection rate configurable which could be controlled by our clients.

We collected some data during a playtest on a naive guest, and we were able to do some analysis towards the complete rate of a certain track with the number of rounds played. And we were able to see a trend of players improving over time which is a perfect example of learning progress from a blank state.

Thank you for watching, we really appreciate it.