Week 2

Week 2

Game Design:

We prepared game pitches and presented them to the clients. We plan to organize the game in 2 stages: left hand learning, right hand learning, and a combination of both.

Attach Game Design Pitch Slides

Production:

Client Insights

Feedback from Game Pitches

1. Learn left-hand chords in a randomized order (using chords from the song but shuffled).

2. Learn right-hand strumming patterns (specific to the song).

3. Play the full song using both hands together.

Clarify the need:

1. Machine learning works well on identifying ukulele fretboard (Ideally)

2. Web App that can collect & send data for future research.

Plan for Quarters:

Overview: Problem <=> Solution (Why <=> What+How)

Giving a Hand-track demo

Present the Game design pitches, and ideally our narrowed down choice

Potentially, also present our challenges

Advices from Instructor meeting:

Gameplay Goal: Create learning scenarios involving hand-object interaction (ukulele). A simple game using the ukulele, even for those with no experience, to track their learning progression.

  • What is the goal? A playground for collecting data where people are motivated to participate.
  • What is good data and bad data? What is important to researchers?
  • Can performance be validated with audio? Identify a beautiful chord or a bad chord through audio differences.
  • Gameplay Ideas: Is it satisfying to play a song? Or is it randomized Whack-a-Mole? Or a combination of Whack-a-Mole and full song progression?
  • Learning Aids: Markers or colors on the ukulele may help with learning chords.
  • Documentation: Prepare a document outlining what they want.
  • Game Concerns: Is an engaging environment distracting? Why are they concerned about this?

Production Advice:

  • Use a spreadsheet to track features, what works, and what doesn’t.
  • Prioritize tasks and check them off.

3D: