Week 2
Game Design:
We prepared game pitches and presented them to the clients. We plan to organize the game in 2 stages: left hand learning, right hand learning, and a combination of both.
Attach Game Design Pitch Slides
Production:
Client Insights
Feedback from Game Pitches
1. Learn left-hand chords in a randomized order (using chords from the song but shuffled).
2. Learn right-hand strumming patterns (specific to the song).
3. Play the full song using both hands together.
Clarify the need:
1. Machine learning works well on identifying ukulele fretboard (Ideally)
2. Web App that can collect & send data for future research.
Plan for Quarters:
Overview: Problem <=> Solution (Why <=> What+How)
Giving a Hand-track demo
Present the Game design pitches, and ideally our narrowed down choice
Potentially, also present our challenges
Advices from Instructor meeting:
Gameplay Goal: Create learning scenarios involving hand-object interaction (ukulele). A simple game using the ukulele, even for those with no experience, to track their learning progression.
- What is the goal? A playground for collecting data where people are motivated to participate.
- What is good data and bad data? What is important to researchers?
- Can performance be validated with audio? Identify a beautiful chord or a bad chord through audio differences.
- Gameplay Ideas: Is it satisfying to play a song? Or is it randomized Whack-a-Mole? Or a combination of Whack-a-Mole and full song progression?
- Learning Aids: Markers or colors on the ukulele may help with learning chords.
- Documentation: Prepare a document outlining what they want.
- Game Concerns: Is an engaging environment distracting? Why are they concerned about this?
Production Advice:
- Use a spreadsheet to track features, what works, and what doesn’t.
- Prioritize tasks and check them off.