Studio Platypus, is working on a playable prototype demo for a free-to-play mobile game that is in its pre-production stage. The team’s goal is to shape a successful game loop by combining the addicting combat system and the casual business management system.
As a dungeon explorer, in the first-person view, the player plays as a rouge who explores dungeons, combats enemies, and collects treasures/legendary weapons.
As a museum curator, in a side-scroller view, the player manages a museum to attract visitors and wealth, using the treasures they obtain from the explorations.