Here is our project trailer video: Here is our final presentation: Here are information we included for our post-mortem report: What went well: 1. Project Management and Production: Weekly Meetings, Weekly PowerPoint, Daily Standups: The Project Management process was very crucial to define a rhythm for this project. We engaged in a very formal process…
This week, we worked on museum features. We updated museum visitors, manager Evelyn, We also revised weapon damages and debugged for a smoother combat in the dungeon. Here are things that museum does: Game Hub – spend resources, upgrading. Allow player to make valuable choices: 1. Weapon to go to a harder dungeon? 2. Sell…
Summary: This week’s goal is to modify our game based on the feedbacks we received from the playtest day, and produce an increment so we can test on Soft Opening. Game Video: Survey Results: As mentioned last week, one of the major question we wanted to ask is: how many features are clearly…
Overview: This week’s main objective is to prepare a fully playable demo loop that we can use to test our game on Playtest Day. Melee Enemy Animations: We added animations to our melee enemies to give them a bit more lives and dynamic to the game. Map 2 Modification: We modified the structure…
Armor Design Modification: Individual Item’s weight builds up, and the sum will be calculated into weight range. Light: High Mobility, no Armor Buff Medium: Small Armor Buff, Moderate Mobility Heavy: Big Armor Buff, Slow Mobility We also included the special armor set buffs, which works when you put a set of armors together: UI…
Summary: This week our focus was updating the weapon progression based on subject expert feedback. Weapon Progression Update: We modified our weapon class into these names below. It was originally Excellent, Rare, Epic, Legendary, and Mysterious. But the Epic and Legendary do not really show a sense of hierchy. We also added a few…