The Team:
Langxuan (Harry) He
Programmer, Designer (Museum Mechanics)
Langxuan He(Harry)is a Game Programmer and Game Designer.He graduated from BNU-HKBU United International College in 2021 with bachelor degree of Computer Science and Technology.With his great pation on Game, he is currently a student in CMU ETC and on his way to becomming a good Level Designer
Yihua Pu
Designer (Combat), Sound Designer
Yihua is a game and sound designer. He brings an unbridled imagination and an unparalleled passion for gaming, constantly pushing the boundaries of creativity to design engaging and innovative game experiences.
Yuan (Sy) Suo
Producer
Sy is a producer and interactive experience designer, eager to work in Game Industry so he can craft meaningful, memorable, and transformational experiences for guests.
Sijia (Jia) Wang
Artist, Producer
Jia is a 3D artist skilled in modeling, animation, texturing, rendering, visual development, and asset production. She is passionate about game design and eager to create immersive game art.
Yue Wang
Programmer
Yue Wang is a game designer and game programmer who is interested in
projects with good storytelling or innovative gameplay. With the background of digital media technology, Yue has the ability of 3D modeling and the knowledge of graphic rendering. Now Yue is improving her game design ability through learning at ETC.
Taiyu (Ryan) Wu
Artist, Designer (Level)
Taiyu Wu (Ryan) is an environment artist, and trying to become a game designer in future, especially in level design. With great passion for game design, he hopes to create wonderful and unique experiences for the players.
Faculty Advisors:
Chris Klug
Faculty Advisor
Trained as a theatrical lighting designer, Chris Klug began his career in the arts working on Broadway, in regional theater, and toured with various 70’s rock n’ roll bands.
Then, at the invitation of a fellow photographer, Chris transitioned into a career as a Game Designer.
Ricardo Washington
Faculty Advisor
Ricardo was a faculty member at the Art Institute of Pittsburgh in the Game Art and Design department. He taught classes in 3D art, specializing in modeling and texture creation. He also taught game design, animation, and production classes. Ricardo helped to improve the academic culture with consistent and robust service on various committees and boards, organizing multiple events, updating classes and curricula, and connecting with the community in Pittsburgh.