Week 10: Armor Modification, UI Update


Armor Design Modification:

  1. 3 Armor Weights (Light, Medium, Heavy)
  2. Each Special Armor Sets have 12 Collectable Pieces
    1. 4 Light Armor Piece (Helmet, Chest, Arm, Leg)
    2. 4 Medium
    3. 4 Heavy
  3. Combo Works when you wear a set (any combination from the 12 pieces)
  4. Every Piece has a weight

Individual Item’s weight builds up, and the sum will be calculated into weight range.

Light: High Mobility, no Armor Buff

Medium: Small Armor Buff, Moderate Mobility

Heavy: Big Armor Buff, Slow Mobility

We also included the special armor set buffs, which works when you put a set of armors together:

UI Mock Up, Additional

We also put together some additional UI mockups so we can design our system better.

Below are a few samples of what we have designed so far.

King Portrait Update:

We also added a portrait update of the king:

Health Potion Update:

Melee Enemy

We used this enemy that we found on the internet and added our own twist on it.