Summary:
This week’s goal is to modify our game based on the feedbacks we received from the playtest day, and produce an increment so we can test on Soft Opening.
Game Video:
Survey Results:
As mentioned last week, one of the major question we wanted to ask is: how many features are clearly communicated with the player. And it turns out that the majority of our features were easy to grasp. This is a good sign.
Another major feedback we want to know is if our weapon progression is clear. We spent the last couple of weeks to design a progression system. And the good news is, the majority of the players understood that there is such a progression.
We also asked about the locations of the health potions, to get an understanding of where we can place them better. But unfortunately, this is a very subjective question and we got so many different opinions that we could hardly pick a direction to go to.
Summary of Good Feedback:
Arcane Sword effect
Can upgrade equipment
Beat a lot of enemies at a time
Killing and dashing
Level Design
Combat straightforward
Taking out final boss
Summary of Negative Feedback:
Turning is unpleasant (control), but don’t know how to make it better
Unsure about how to trigger slomo
Dash does not feel as rewarding
Bug
Weapon style is too boring
Jump is difficult
Menu is confusing
Only one map
Our Plan This Week
Here is the all the main goals for this week so we can improve a version for soft by the end of this sprint.
Enhancing User Interface (UI) for Optimal User Experience
Refinement Based on Comprehensive Playtest Feedback
Expansion of In-Game Economy and Currency Systems