Dungeon Museum Overview
Setting of the World
In a Medieval Fantasy World
Player plays as a Jager (Witcher-like, a hunter of monsters)
A lot of fiends (monsters of other worlds) spawned from the dungeons
The king, in order to demonstrate the kingdom’s power, hire Jagers to go to the dungeon, slay the fiends, and bring back trophies to display them in newly built museums.
The king sends a museum co-manager to help the player run the day-to-day museum.
(The manager essentially works as a spokesperson for the king, and works as a guide for the player)
Art Sketches: Environment and Museum
We created some art sketches for our dungeon environment
UI Sketches
Programming Update
This week we also looked into templates that can help us prototype our experience and here are the two tools we are using.