Playtest

This week, we run a playtest session with 3 Middle school students.

Playtest Goal:

Is the maneuver system intuitive? Is the dashing ability too overpowered? Does it feel good when you dash? Are there any abilities you want to see in the maneuver system.

The students gave us some feedbacks, which alligned with our development direction. (Feedback such as adding projectile enemies)

Halves Presentation Prepare

This week, we also spent a lot of time preparing the Halves Presentation and delivered the presentation.

For the detail of the presentation, please check this document.

UI Update

We also sketched out our UI and made a more polish layout of what a museum experience may look like:

Playable Demo Video:

To check our video, please see this link.