Summary:
This week, our focus were the items below.
- Weapon Progression: Design and Art
- Enemy Behavior
- Additional Art Update
Weapon Progression
5 Weapon Grade (Weapon Power Levels)
Progression:
Weapon Repair, Weapon Upgrade, Weapon Breakthrough, Elemental Awakening
Player goes through 4 Stages of the game
Excellent Weapon:
Pure Stats (Only Attack Damage)
Base Damage 10-20
Durability 20
No Attributes
Excellent Weapon:
Pure Stats (Only Attack Damage)
Base Damage 10-20
Durability 20
No Attributes
Epic Weapon:
Pure Stats + Elemental Attributes
Base Damage 30-45
Durability 60
Fixed Attributes (cannot be changed)
(Attack Speed 15%, Fire 5)
Legendary Weapon:
Pure Stats + Elemental Attributes
Base Damage 45-85
Durability 90
Can Change Attributes
(Attack Speed 15% or Roll, Fire 5 or Roll)
Mysterious Weapon:
Pure Stats + Elemental Attributes
Require Player to collect pieces and put together
Base Damage 80-120
Durability 100
Can Change Attributes
Can Add Additional Attributes
Weapon Progression Example:
Here is one of the example of weapon progression, you can spend time and money to awaken your weapon to add elemental attack to it.
Enemy Behavior
We also developed an enemy behavior tree to figure out the logic of how enemy would perform in our game.