Summary:

This week, our focus were the items below.

  1. Weapon Progression: Design and Art
  2. Enemy Behavior
  3. Additional Art Update

Weapon Progression

5 Weapon Grade (Weapon Power Levels)

Progression:

Weapon Repair, Weapon Upgrade, Weapon Breakthrough, Elemental Awakening

Player goes through 4 Stages of the game

Excellent Weapon:

Pure Stats (Only Attack Damage)

Base Damage 10-20

Durability 20

No Attributes

Excellent Weapon:

Pure Stats (Only Attack Damage)

Base Damage 10-20

Durability 20

No Attributes

Epic Weapon:

Pure Stats + Elemental Attributes

Base Damage 30-45

Durability 60

Fixed Attributes (cannot be changed)

(Attack Speed 15%, Fire 5)

Legendary Weapon:

Pure Stats + Elemental Attributes

Base Damage 45-85

Durability 90

Can Change Attributes 

(Attack Speed 15% or Roll, Fire 5 or Roll)

Mysterious Weapon:

Pure Stats + Elemental Attributes

Require Player to collect pieces and put together

Base Damage 80-120

Durability 100

Can Change Attributes 

Can Add Additional Attributes

Weapon Progression Example:

Here is one of the example of weapon progression, you can spend time and money to awaken your weapon to add elemental attack to it.

Enemy Behavior

We also developed an enemy behavior tree to figure out the logic of how enemy would perform in our game.