Bokang Wang
Producer & Programmer
Bokang is a passionate game programmer and designer with a background in computer science. He hopes his games can make players have a strong emotional experience and inspire them.
Yingxuan(Jennifer) Liao
Programmer
Used to be a Gameplay programmer for one year. Interested in game engine development and graphics engineering.
Anlan Yang
Artist
Anlan is an artist, she has diverse experiences in both 2D and 3D art. Before coming to ETC she studied New media art at Renmin University of China and got a bachelor of fine art degree in 2020. And she decided to be a 3D environment artist in her future career.
Jack Wesson
Programmer & Tech artist
Jack Wesson is an acclaimed & award winning XR Designer. After Founding and serving as the Director of the Yale University Student Immersive Media Collective, Jack currently sits as an alumni advisor on the Yale Blended Reality program and advises on applications of mixed reality at the Yale schools of Drama & Medicine. During his time as the VP of Engineering for a Fitness-Tech startup, Jack spearheaded an XR arm of the company and led a presentation at CES.
Leah Lee
UX designer
Leah Lee is a UI/UX product designer I’m a product designer enthusiastic about building user experiences. I focus on people’s everyday thinking, emotions, and behavior to make human-centered designs that can improve the daily life of people.
Ruizi Wang
UX Designer & Artist
Ruizi Wang is a graduate student from the Entertainment Technology Center at CMU, mainly focusing on UIUX Design, AR/VR, and 2D/3D art. Before coming to ETC, Ruizi got her BA degree in Design and BS degree in Managerial Economics at UC Davis.
Yigang Wen
Producer & Sound designer
Yigang Wen is a Producer, Game Designer, and Technical Artist with an interdisciplinary background. Previously he worked for NetEase Interactive Entertainment as Lead Technical Artist and is now more focused on Producer, Creative Director, and Product-Oriented work. He is interested in all categories of digital games, interactive media, emerging media, and immersive experiences. Next, he wants to dig deeper into the open-world genre.