
Overview
- Demo
- Art Updates
- Challenges
- Next Week’s Goals
This week, the majority of the team attended Game Developers Conference in San Francisco, but we still made some progress and updated our prototype in preparation for ETC Playtest Day.
Demo
We iterated on last week’s demo for smoothing out the road to free a wagon from the mud, and early this week, we playtested the updated build with Mike and Jonathan.
Overall, the interactions were intuitive and felt satisfying, especially compared to previous iterations. They appreciated our new animations (see below), as characters now wave the player over to catch their attention and prompt the player to initiate dialogue.
Moving forward, the main area to improve upon is adding in guidance for how to complete the quest.


Art Updates
We added in decorative grass textures to both the tollhouse terrain and the terrain for the scene for flattening the road and freeing the wagon.


The human characters now all have rigs (apart from their faces, which need more time to rig for dialogue), as well as waving animations, which have been integrated into the prototype to catch players’ attention and make the scene look more dynamic overall.

Challenges
The main challenge for this week was just making sure we had a clear plan, goals, and schedule to keep making good progress on the project and keep up momentum in spite of GDC.
Next Week’s Goals
- Integrate an additional AR scene using the tollhouse into the build
- Prepare a plan for playtesting and a build for ETC Playtest Day