Week5

Feb 13 – 19

Summary:

As the Half presentation is coming in 2 weeks, we started to boost up adding up details and cover the whole experience of Part1(Tutorial) and Part2(Small Task).

Production:

To share the progress and task more clearly, we started to use the User story & Kanban Board at the meeting.

Playtest & Iteration:

We shared the latest build and playtest2 videos to our client Brad.
Brad and Bobby thought we were heading to right direction and gave us following feedbacks:

  • To use actual Chaperone grid instead of the modeled boundary grid
  • To add a visual signal that clearly shows whether boots are activated or not
  • The footprint guiding the first steps were good
  • Drastic turn as the guest comes out of the cabin is a problem
  • Walking distance to the console button (Task1) is too long
  • Location of the teleport would be better to be aligned with the console to be more recognizable
  • Agree to adding the button at the teleport as well
  • Height of the Console Screen was bit high
  • Not sure of the reason, but had a mild motion sickness

Programming:

After we shared the issue of guests keep deactivating boots by accidentally clicking the VIVE controller’s touch pad, Bobby helped us find a solution to use SDK to make the touch pad button not deactivate the boots during the content.

Art & UI:

Based on the playlets, client and advisor feedback, and team meeting, we decided to

  • Shorten the walking distance to Task1, 2
  • Change the layout to replace possible drastic turns with gradual turning
  • Change the Console screen into hologram screen
  • Add more visual cues for intuitive instructions, shorten the scripts and minimize texts