Listen to the World Differently

Picture: ready · Sound: missing

Always listening. Mostly out of habit.

Something is missing…

rustle… tap. scrape.

Same world. A whole new way to listen.

About the game / 01

Meet
Mr. B. Foley.

A veteran sound designer. A well-earned holiday. And a world he thinks he already knows.

Then the phone rings.

About the game / 02

One call.
A silent film.

His studio needs help. A short film has no sound, and Foley must finish it before the deadline.

A holiday, interrupted.

About the game / 03

A recorder.
A world of possibilities.

Far from his studio, Foley has a portable recorder, a simple editor, and whatever he can find around him.

About the game / 04

The world
sounds different.

Ordinary things become unexpected instruments. Foley rediscovers the curiosity that made him love sound.

How It Works

Explore. Record. Edit.

There may be an obvious sound that a film needs, but the way you create it may be anything but obvious.

01

Explore

Travel through handcrafted 2.5D environments built with the feeling of miniature sets. Observe each space and discover objects with unexpected sonic possibilities.

02

Record

Interact with objects, surfaces, movements, and environments to capture the sounds they produce.

03

Edit

Arrange your recordings inside an unfinished film. Adjust their timing and volume to transform a silent scene into a complete soundscape.