XRt

Virtual Immersive Art Gallery

Meet the team

Team XRt

Haiyun Wu

Haiyun is a human-centered designer, inspiring people through art and strong visuals. Her passion is creating 2D and 3D experiences.

Jiayu He

Hi, my name is Jiayu he. I have been working as technical artist for two years in Ubisoft in the game Just Dance and Far Cry 6. I am interested in generative art and procedural animation. I came to ETC to practice my idea of becoming an independent game developer.

Tiange Zhou

Tiange Zhou studied Marketing and minored in Interactive Digital Media & Psychology as her undergrad at Drexel University. She has had a huge passion for learning human behavior in social issues, and user experience & interaction since her sophomore year in college.

She specializes in UI/UX design & research, interaction design, and digital marketing.

Chenguang Deng

Chenguang is a programmer interested in music, art, data, and business. He is interested in applying his knowledge in practical projects that connect and inspire people.

Wenbo Guo

Wenbo Guo is an interdisciplinary artist and designer. Formerly trained in Mathematics and contemporary art, he now focuses on user experience design and has a broad range of skill sets including graphics, 3D arts, prototypes, user research, data analysis, etc.

Lena Du

Jia Du is a programmer, a designer, and a multilingual speaker. She has several experiences in software engineering and game development. Her goal is to combine different disciplines to make human life better. Jia Du has received recognition from her teammates and colleagues for her passion and work efficiency.

Moshe Mahler

Instructor

Moshe Mahler is an award-winning professional innovator and storyteller whose work has been featured in attractions at Disney Parks and Resorts and shown worldwide at prestigious venues including SIGGRAPH, UIST, Comic Con, and Ars Electronica. For nearly a decade, Mahler led The Creative Technology Team at Disney Research of The Walt Disney Company, where he served as the Principal Artist. Under his supervision, the team worked hand in hand with elite Research Scientists to invent and utilize new technologies across the Walt Disney Company, collaborating with Pixar, Walt Disney Animation Studios, Disney Consumer Products, Disney Television Animation, Imagineering, and more. Mahler has authored more than 10 technical paper publications at premiere conferences and is an inventor of four issued patents. He has also contributed to dozens of publications in the computer graphics and animation fields. Mahler’s art works and animated films have been featured in a number of venues internationally, including SIGGRAPH 2005, 2007, 2011, 2013, 2015, and 2017.