Tuesday Becker
Role: Narrative Designer
Bio: Tuesday is a Producer, Director, Writer focused on the sweet spot between film and interactive, having produced VR, AR, and Film. This semester she’s excited to help craft the narrative, characters, and clues in the team’s murder mystery!
Hello! I’m a Producer and Director focused on the sweet spot between film and interactive, having produced VR, AR, and Film, as well as an animated music video fully rendered in Unreal Engine. I graduated from the University of Texas at Austin with a Bachelor’s in Radio, Television, and Film. I decided to further my education at Carnegie Mellon’s Entertainment Technology Center to explore the future of immersive storytelling an
Hui Feng
Role: Programmer
Bio: Hui Feng is a Programmer and Tech Artist with a special interest in computer graphics, game development, shader creation and optimization, rendering pipeline, tools development, and modeling and texturing.
Hello! I’m a Producer and Director focused on the sweet spot between film and interactive, having produced VR, AR, and Film, as well as an animated music video fully rendered in Unreal Engine. I graduated from the University of Texas at Austin with a Bachelor’s in Radio, Television, and Film. I decided to further my education at Carnegie Mellon’s Entertainment Technology Center to explore the future of immersive storytelling and in
Katherine Wheeler
Role: Narrative Designer
Bio: Katherine is a Pittsburgh-based designer of narrative and immersive experiences in the physical and digital world. She hopes to apply her experience in narrative and sound design for games to a career in themed-entertainment and experience design.
Jingyu (Jerry) Xie
Role: Game Designer / Programmer / Assistant Producer
Bio: Jingyu Xie is a game designer and developer with multidisciplinary backgrounds varying from game designing, programming, and sound production. With the passion of creating virtual worlds that everyone can enjoy, he selected the game development field during undergraduate period, and he is still on his way to the target.
Jonathan Walton
Faculty Advisor
Jonathan is an award-winning indie game designer, a former China policy analyst, and a teacher and scholar focused on critical analysis of science, technology, and media.
Chris Klug
Faculty Advisor
Trained as a theatrical lighting designer, Chris Klug began his career in the arts working on Broadway, in regional theater, and toured with various 70’s rock n’ roll bands.
Then, at the invitation of a fellow photographer, Chris transitioned into a career as a Game Designer.