Week 4
Narrative
In this week, we had some significant narrative parts like character backgrounds, motivations, and story outline done.
Playtest
Based on that, we come out a complete paper prototype and we went through our prototype in playtest, and received some feedback in both the narrative and the mechanic (puzzles) part.
Feedbacks:
2/7 Playtest Notes
- In clues and stories, use bulletin and highlight important parts. Maybe some kind of visual representation of relationships will help.
- Divide stories/backgrounds into parts that players should share with others during the introduction and parts would be better kept secret
- Some people suggested names for characters might give more immersive feelings
- Some people didn’t understand things such as Black widow, Smoke & Chrome. Although I feel like these are great for immersion, we might need to be clearer on the world settings
- Clue cards can be simplified to pictures, a sentence, or both, or something visually easier to read.
- Puzzles need hints hidden in Interest Points. So to solve a puzzle, we need not only one point but multiple (like the CLUE game). The second picture is a concept for the hint. (Hint can also be given to specific characters at the start as a professional skill set thing)
Todos:
- We need to lay out the narrative that we have right now and combine them with puzzles.
- Arrange the story chronologically and visualize it so we get a better feeling of it.
- From the storyline and logic order we decide what areas will there be and how will the layout be.
- According to the layout and the story, we place Interest Points and create a way to fit in the puzzles, hints (tools), or even make new ones up.
Meeting with Anthony Daniels!
We also had a meeting with Anthony Daniels to seek some suggestions towards the user experience of our game.
Based on the feedbacks, we summarize what we are going to have in our user experience in process:
Jubensha Experience
Furthermore, we played a Jubensha together to find the difference between Jubensha and Murder Mystery part, as well as seek some inspirations in the narrative part, about how to balance the suspicion of different characters in story.