Revision based on Playtest
- Universal input system (Aiming) for picking up character, all module and decoration
- Add indication to the characters and change color when they are aimed
- Fasten the gameplay for dragon module
- UI: When aim is completed, give vibration feedbacks
Building system
Block Ideas
MUSHROOM MODULE
fLYING GROUND
- Random Generated circle
- Aim to guide the player flying through the circle
- Characters are riding on a ladybug
- Go through certain amount of circles in a limited time to win
hunting place
- Random generated animals, only appears for a certain time periods
- Aim toward the animal to catch them, if didn’t fill the circle within the appearing time, it fails
- Catch certain amount of animals in a limited time to win
Trampoline
- Press button to jump
- While in the air, aim at floating ball for character to do actions
- Calculate the points
Haunt House
- Poofs go for an adventure in the graveyard.
- Ghost randomly appears behind the graves
- Aim for enough time at the ghosts to let them leave
- If failed, poofs will be scared and run away
- If succeed, poofs can keep discovering
- If you keep all ghosts away. Poofs can find precious in the castle.
- You win rewards