Revision based on Playtest
- Universal input system (Aiming) for picking up character, all module and decoration
- Add indication to the characters and change color when they are aimed
- Fasten the gameplay for dragon module
- UI: When aim is completed, give vibration feedbacks
Building system
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-1-3.png)
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-2-2.png)
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-3-2.png)
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-4-2.png)
Block Ideas
MUSHROOM MODULE
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/Block2-1024x692.jpg)
fLYING GROUND
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-1.jpg)
- Random Generated circle
- Aim to guide the player flying through the circle
- Characters are riding on a ladybug
- Go through certain amount of circles in a limited time to win
hunting place
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-2.jpg)
- Random generated animals, only appears for a certain time periods
- Aim toward the animal to catch them, if didn’t fill the circle within the appearing time, it fails
- Catch certain amount of animals in a limited time to win
Trampoline
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed.png)
- Press button to jump
- While in the air, aim at floating ball for character to do actions
- Calculate the points
Haunt House
![](https://projects.etc.cmu.edu/architoys/wp-content/uploads/2023/11/unnamed-3.jpg)
- Poofs go for an adventure in the graveyard.
- Ghost randomly appears behind the graves
- Aim for enough time at the ghosts to let them leave
- If failed, poofs will be scared and run away
- If succeed, poofs can keep discovering
- If you keep all ghosts away. Poofs can find precious in the castle.
- You win rewards