From “Observation” to “Interaction”
This week, we’re transitioning our focus from “observation” to “interaction” in response to the valuable feedback we received during the quarter critiques.
These critiques highlighted several key areas for improvement:
- The environment appears more robust compared to the characters, so we need to rebalance this relationship.
- Clarify the motivations of our characters to enhance their depth and drive.
- We recognize the need for significant content design efforts, and we must find a way to strike a harmonious balance between content development and crafting an engaging play experience.
- We’re exploring effective methods for measuring the growth and emotional transformations within our project.
- Addressing concerns about the complexity of the entire system and finding ways to streamline and simplify it are priorities moving forward.
CHARACTERS
- Distinctive characteristics when born
- No personality change
- Collaborate with characters to finish tasks and change the environment
ADORN
TRANSITIONS
- Decorating the tree with souvenir
- Change appearance of characters