This week, we are conducting hardware tests to establish the electricity connection, refining 3D printing model designs, brainstorming fresh concepts for various modules, and contemplating a novel restaurant idea to enhance the overall gameplay experience.
Hardware
Module Ideas
Dragon – sword, golden cup, crown, ring, diamond, golden plate,
Fishing – fish/trash, gain anything
Haunted house: help them to avoid traps, eg.by building bridges
Flying ground – bee: guide through circles to gain points
Outdoor Concert Hall: group of mushrooms, each has different pitches
Hunting Place: aim at animals to catch
The Tribe of Stone Man: Stealth
Trampoline: jump
Leaf Man: Teach them dancing
Knight statue: fight
Cemetery: get rid of the zombies
Scarab: fight
3D Printing
We’ve chosen to initiate our 3D printing journey with the dragon module, deferring the printing of the tree components for a later time. Given the substantial size of the tree trunk, which necessitates it being divided into five manageable sections for printing, we’ve opted to commence with the simpler and smaller portions. Nevertheless, we plan to complete the printing of the remaining tree trunk segments over the course of the next two weeks
First Print: Dragion Module. Second Print: Mushroom Module. Thrid Print: Tree Trunk
Maintaining a Tree Restaraunt
Using ingredients(gain from collaborative module activities) to produce product and sell to animal citizens