Iteration based on playtest
1 Knowledge: Add Video Preview & Learning Center
Without a video preview, players tend to think the video is still a placeholder and not interactable. So we add a preview picture behind the back mask.


2 Visual Feedback: Add Particle System
We also add more visual feedback to our game including the heart particle to indicate a happy full fish after the player feeds them, and the bubble particle to indicate the absorbing process.
3 Spacial Adjustment: Fish & Roots
Based on the playtest feedback, players usually find a bunch of fish instantiated in a small space, so they are confused when they cannot find fish when they didn’t notice that area. To avoid this problem, I developed a new random fish instantiation feature to make sure new fish will appear randomly in a wider space in the real world.
Roots chapter has similar problems. Some roots are instantiated inside the wall which is hard and even impossible for players to reach. After adjusting the position of roots, players can always find roots around them, which will help them to go through the whole experience more smoothly.
4 Sound Effects
We also add a series of SFX during the gameplay process to fulfill the experience.