Week 3 – 1/4 Walkaround

Time: 01/30-02/05

Summary:

1/4 walkaround was this Friday and we received a lot of feedback regarding our story, scope, and technical needs. We took a team photo!

Production:

Check out our ¼ walkround slides below. The outline included our goals, metric matrix, our progress, and plan.

A major scope iteration happened this week. We decided to remove one-third of the building and cut 9 rooms down to 6.5 rooms. The number of live-action scenes was also scaled down from 9 to 6. Whether the scope would be further downsized will depend on how many art assets we finish by the start of next Monday.

Drum roll……Our team photo! We took it in the green screen room and juxtaposed it with a virtual room.

Design:

(The underlying story is still under development and will not be disclosed fully in these blogs for the sake of preventing spoilers.)

Based on the scope cut, the remaining apartment tenants are now an influencer, a drunk man, and a witch. ChatGPT was used to generate draft scripts of these characters, for example:

Character: Female influencer


“Good morning! I hope you’re all having a fabulous day so far. I’m getting ready for a photo shoot and I want to make sure I look my absolute best.
I’m wearing a beautiful white sundress with a plunging neckline, and I think some dainty earrings and a delicate necklace would be the perfect touch. But, I’m not sure what color to go with, should I wear this or this?”
She holds up a necklace….

The scripts above are entirely the output of ChatGPT.

The closing part of the experience was also iterated and extended to give the guest a thorough storyline.

Art/UI:

Graybox rooms were created, however, due to the recent cut and addition, we would continue to iterate.

We started working on art assets that can be shared among different rooms.

Programming:

Player locomotion is currently in progress.

We met with Russell Ball (Studio Director of Engineering at Schell Games) this Friday to discuss some programming hurdles we’ve encountered. Russell was able to help us tackle a problem we had 2 weeks ago. We would continue to meet bi-weekly for UE5 and VR-specific problem solving.

Russell Ball

Audio:

The sound asset list is created according to art assets.

Sound Asset List

Future Plans:

  • Scope iteration
  • Story review and iteration
  • Player locomotion