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Week 15 – Postmortem
In this post-mortem, we take a close look at EnVision project, where our team learned several valuable lessons about VR development. We will discuss what went well, what could have been better, and the insights we gained, particularly in the areas of rendering, optimization, and texture handling. What Went Well One of the best decisions…
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Week 14 – Last bits
Time: 04/24-04/30 Production: It is the final week of production and we are still working on the final polishing. We had an open house for ETC students, faculty, and staff this Wednesday and 14 guests showed up! Overall, guests were excited to see the environment, and some were surprised by the results of embedded live-action…
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Week 13 – Soft Opening
Time: 04/17-04/23 Summary: This week marked a significant milestone for our team as we hosted a soft opening for our VR experience. We were thrilled to have 4 faculty members and 2 alumni join us in playtesting. They had a chance to experience our VR environment and engage in the storyline we’ve crafted. We observed…
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Week 12 – Finishing up
Time: 04/10-04/16 Production: The team’s productivity has seen a significant improvement from March. We are on track on complete production by the end of the semester. Design: After some discussion, we decided to add a space to display more monitors censoring each room. The new space layout is to be completed. Art/UI: Our latest design…
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Week 11 – Playtest Day Feedback
Time: 04/03-04/09 Summary: Last weekend was ETC Playtest Day, where we had around 40 guests come in and 23 played through our experience. Each guest filled out a survey answering the length they spent playing, “What do you remember from each space?”, and “Did you experience any frustration or confusion in each space?”. Most people…
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Week 10 – ETC Playtest Day
Time: 03/27-04/02 Summary: This Saturday, we welcomed over a hundred guests to playtest all of the ETC projects. We had 23 guests playtest our experience while around 15 guests watched from the monitor. Details of their playtest feedback would be posted the following week, along with our iterations. Production: This week we have mostly been…
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Week 9 – GDC
Time: 03/20-03/26 Summary: Attending the Game Developers Conference (GDC) is a significant event for anyone in the gaming industry. The conference was held at the Moscone Center in San Francisco, where we were surrounded by a diverse group of attendees, including game developers, publishers, vendors, and industry experts from around the globe. One of the…
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Week 8 – Camera! Lights! Action!
Time: 03/13-03/19 Production: We are back from spring break and next week is GDC! Our team will be heading to a conference in San Francisco, which took another week out of the production timeline. This week was heavy on the filming and editing side. We reviewed the backlog and iterated the assets, which increased from…
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Week 7 – Halves Presentation
Time: 02/27-03/05 Summary: It’s the time for halves. We are 7 weeks in and spring break is right ahead. Please see our presentation (demo included) below. Production: The tasks for this week will be delayed to be due at the end of spring break, as per requested by our team. Art/UI: Some updated rooms with…
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Week 6 – Putting assets together
Time: 02/20-02/26 Production: Halves presentation is coming up next week. We have started to put assets together to replace graybox models. The basic layout is ready for 3 out of 4 rooms. More references are attached below. Art/UI: More assets are on the way to be added to the scenes. Filming: With the emerging technology…