(4.1-4.5)
Adding more vitality in!
As Flow is approaching the closing stage in the development phase, we’ve made more detailed refinements to the world.
[New tree growth animation and variation]
[Let the wind in~]
[Indication outline for interactable objects]
[Scene 4 art style processing: Keyframes -> texturize with watercolor style]
[Watch the leaves falling~]
[Firework VFX: 2 different shapes * 3 different colors = 6 variations]
[Back to Cave]
Tasks Done This Week:
- Art
- General: Hand particles brighter and smaller
- Scene 3
- Add dynamic to the background (bushes, tree swaying, falling leaves)
- Interactable object material (highlight)
- Scene 5
- floating fire blinking VFX (for interaction)
- Sound
- Scene 2 updated music edit & upload
- Scene 4/5/6 music
- SFX
- Scene 1 trigger updates, scene 3 updates wind, sc 5 interactable objects, sc 6 firework variations
- Interaction feedback
- Programming & gameplay
- Implement interactions in Scene 5
- Complete flow for switching between sequences and interactions
- Add fog revealing into sequencer
- Test Scene 4 movie playing in cavern
- Implement Scene 1 Kinect controller and create an interface to communicate with existing Vive tracking controller
- Props: Lantern + mini LED light
[Cutscene draft]
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Plan for Next Week
- Playtest day reflection
- Update weekly tasks list
- Eclipse 🌔🌕🌖
- Spring Carnival 🎡