Week 13 (Apr 13 – Apr 19) — Final Adjustments & Scene Refinement

This week focused on final refinements based on Soft Opening feedback.

The scope of changes was more targeted, with the team concentrating on improving specific areas rather than making large structural changes.

Key Progress

  • Implemented final gameplay and narrative adjustments
  • Refined environment scenes and visual presentation
  • Polished player experience based on feedback

What Changed From Last Week

  • Shifted from large-scale iteration → focused polishing
  • Improvements became more detail-oriented