Week 3 (Jan 26 – Feb 1) — Iteration & Visual Development

This week focused on refining design and pushing forward visual implementation.

Design:

Iterated on level design based on narrative updates
Entered production design phase

Art & Implementation:

Completed the first playable “destroyed classroom” scene prototype
Finished modeling core classroom assets (desks, chairs, blackboard, etc.)
Finalized the overall building structure

For the first time, the project reached a cohesive and playable visual state.