Week 3 – Digital Prototype & Quarter
Design Sprint: 3
Digital Prototype Iteration & Playtest
Updates
- As per client feedback, our goal this week was to build a simple digital prototype showcasing multiplayer capabilities using Photon and highlighting the new gameplay mechanics proposed by our client
- Replace roles’ name with Explorer and Selecter
- Goal: The two players must work together to find and categorize mysterious creatures named Opachis into “Good Kids” and “Bad Kids”
- Explorer explores the environment and submits Opachis’ information to Selecter
- Selecter needs to categorize the Opachi as Good/Bad
- The system offers Right/Wrong feedback, and based on that, two roles need to figure out the Good Opachis’ pattern
Test Link: https://moontwist11.itch.io/haiv2
Password: opachi
Risks under current demo
How to:
- Create bigger strategy-building space? Allow both players to make more complex decisions?
- Make the communication between 2 roles more collaborative?
- Also give Explorer an increasing difficulty curve?
- Create more “Aha” moments?
- Differentiate information for the two players/roles?
- Give players stronger feedback for their strategy & categorization?
Creature Opachi Design
Poster Design
Quarter Feedback
Next Week, Maybe…
- Iterate gameplay based on Quarter feedback and discussion with clients
- Playtest iterated demo
- Iterate Opachi design