Week 11

Second Playtest Insights & Building Toward Softs

With our second playtest at Life STEAM Male Academy completed this week, the team made significant progress refining character assets, interpreting new ANSYS data, and laying the groundwork for our MVP ahead of softs. This week marked a transition from exploratory iteration to structured production, as we begin shaping the final gameplay flow for our upcoming milestone.


Playtesting, Audio, and Narrative Development

The team conducted its second full playtest, gathering valuable feedback on UI clarity, narrative pacing, and overall usability. On the narrative and audio side, Libby completed voice recordings for Henry, giving life to our first fully voiced client and helping players better understand shoe requirements through character expression. These updates continue to strengthen the emotional texture of the game and improve accessibility through spoken guidance.


Next Week’s Team Priorities

Narrative

  • Update Dewey’s dialogue
  • Develop clear explanations for new engineering terms
  • Gather visual aids to help players interpret concepts

UI

  • Implement updated labels
  • Refine thresholds UI for tutorial and level one

Art

  • Create new poses for Dewey
  • Stretch goal: Update testing animations

Programming

  • Integrate new matrix and formulas from ANSYS
  • Implement grading system
  • Polish transitions between tutorial and level one

Production

  • Hold a team meeting to review each page of the MVP
  • Divide tasks and ensure consistency across narrative, UI, art, and gameplay logic