This week was our soft opening, and a huge amount of crunch went into getting us ready for faculty feedback on Wednesday and Thursday. We achieved a ton of things very quickly, so let’s get into it!
Happy Halloween, and Happy November! We had our second round of Process Grades, and IAAPA is just on the horizon, so we’re really feeling the need to get everything done. Luckily, this was a productive week all around!
It’s Fall Break, but the Little Big Engineers toil on. Because the whole team will be gone for IAAPA in Week 11, and Lori will also be gone for two days of Week 10 for the Toronto Metropolitan University Thrill Design Invitational, we worked a modified core hours schedule while our classmates were away. Despite no faculty in the building and no playtesters to be found, it was still a very productive week, and we were actually able to work efficiently enough for a four-day weekend!
This week we conducted a paper playtest, received a variety of feedback, and made huge progress in several different domains of the project. We struggled to integrate all of the pieces of progress together into one cohesive whole, but by the end of the week, we felt much more confident for week 6.
This week saw a lot of much-needed progress in the story, art, and programming domains of the project! Our interaction design and set design are starting to coalesce as well, and will determine the direction for our progress going forward.