This week was our soft opening, and a huge amount of crunch went into getting us ready for faculty feedback on Wednesday and Thursday. We achieved a ton of things very quickly, so let’s get into it!
It’s Fall Break, but the Little Big Engineers toil on. Because the whole team will be gone for IAAPA in Week 11, and Lori will also be gone for two days of Week 10 for the Toronto Metropolitan University Thrill Design Invitational, we worked a modified core hours schedule while our classmates were away. Despite no faculty in the building and no playtesters to be found, it was still a very productive week, and we were actually able to work efficiently enough for a four-day weekend!
This week, we finally locked down several elements of the design that were really frustrating! We were able to make progress on several things that we’re confident will actually end up being used. It really did feel like we made weeks worth of progress in just a few days by setting aside time to nail the story.