Week 3 – Quarters

This week our team was focused on preparing for our quarters presentation. Quarters is a great opportunity to present our game idea to the faculty and get valuable feedback and suggestions.

We had a description and high level goal of the project.

Then explained our ideas to the faculties.

Overall, the feedback we received was very positive, and many faculty members gave valuable suggestions about mixing reality and sci-fi control systems in a VR experience.

Design

We decided on the single-player game with the player playing as the control center on Earth controlling Griffin and VIPER to achieve the mission.

In terms of our goal, we decided to go with 75% inspirational and 25% educational, since our objective is to spark interest among middle school students in the space industries, which might benefit from a more inspirational experience.

We created a simple high-level core game loop that can be adjusted to fit the scope depending on future production.

We designed the basic controls and the placement of virtual elements in the space. Will need further exploration in a few parts.

Programming

We conducted several researches on the Griffin Lander. We referenced documentation for both Griffin and VIPER as we programmed the work.

We established the overall environment for the project. All the art assets currently used are placeholders and will be replaced by assets created by our artists.

Art

  • Made initial assignments for the current stage of art-related tasks. ( including logo, poster and half sheet; artistic style research; assets creation for the prototype.)
  • Started and finalized the project logo design.
  • Started the tech research for creating the close-up view of the moon’s surface.
  • Completed the draft of the poster
  • Concept of the control penal in player’s perspective.
  • Concept of the environment