It’s been a busy week so far. Here is what the team has been up to.
Portal System. Dennis has successfully implemented world-rendering through the camera, meaning players can now peek through a portal and see the world on the other side. To top it off, he’s finished the opening animations.
The gameplay loop is getting much tighter. Victor has officially wrapped up the UI integration, giving us a much cleaner way to interact with the game. He’s currently pivoting to enemy implementation and the “save” logic for inventory systems. Speaking of enemies, Azu has completed the base character classes for both players and NPCs, handing off the enemy NPC class to Victor to begin the AI integration.
Level design is in full swing. Jialan finished the player identity settings and has moved straight into the greyboxing phase. Azu is assisting with the greybox assets and has implemented moving platforms to add some verticality and challenge to the environment.
While the levels are being blocked out, the “soul” of the game is being written. Jialan is currently drafting the world-building documents and preparing the concept drawings that will eventually replace our greybox blocks.
A game is only as immersive as its audio. Frida has been hard at work crafting the atmosphere. While the portal sounds are ready to go, she is currently perfecting the sound effects for our Bell Monster.




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