Category: Weekly Blog
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Week 14 Final Week! Final Build, Trailer Release, GCS Fair, and More!
Team Quessant Game Trailer- Rifts: The Tale of Oath This is our last development blog of the semester — and we couldn’t be prouder of what we’ve achieved together. Over the past 14 weeks, Project Quessant has grown far beyond our initial goal of a level design prototype, evolving into a full game with rich…
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Week 13: Final Polishing & Project Documentation Begins
As Project Quessant nears the finish line, this week was all about final polish and beginning the documentation process. Our game is coming together beautifully, and we’ve resolved most of the feedback received during the Soft Opening. With just days until our final presentation, the team has been focused on refining every detail to ensure…
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Week 12 Soft Opening & Massive Playtesting!
This week marked an exciting milestone—our Soft Opening! The team has been hard at work polishing the game in preparation, and we’re thrilled to have successfully integrated the boss scene into the build. To prepare, we hosted a full Playtest Week, inviting over 30 play testers to experience Project Quessant. Thanks to this influx of…
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Week 11 Post-Playtest Reflection & Final Feature Lock
Current wood temple look, Yuhuai This week, our team took time to reflect on our Playtest Day experience as a group. We identified major issues and focused on resolving critical bugs, including problems with colliders, maps, mechanics, and player guidance. These fixes are essential for improving the gameplay experience and moving our project closer to…
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Week 10 Play test day!
This week, the team returned from GDC and regrouped to integrate and polish key features for our upcoming playtest. We successfully implemented several new systems and environment updates. While we encountered some build issues, we were able to conduct internal playtesting within the engine. On Saturday, we observed a wide range of play testers, collected…
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Week 9 GDC Week
It’s GDC Week! While several of our team members attended the Game Developers Conference, gaining inspiration and insight from industry leaders, the rest of the team continued working hard on the project—focusing on sound design, music composition, and narrative development to bring more life and depth to the game. This week, we placed a strong…
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Week 8 Back from Spring break! Polishing and more
This week, our team reunited after spring break and gathered our work to continue pushing development forward. We revisited our previous graybox levels, replacing and refining them with polished assets and improved environments. At the same time, we remain committed to polishing our old levels while actively building new areas of the game. Our current…
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Week 7: Half Presentation & Refining Our Vision
This week was a major milestone for our team as we successfully delivered our Half Presentation, featuring a live demo of our game. We received valuable feedback from faculty and playtesters, which will help shape the next phase of development. In response, we’ve begun refining our current level, adjusting scope, improving narrative depth, and aligning…
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Week 6 Continue developing, preparations for halves presentation
This week, our team made significant strides in wrapping up Scene 1 in the cave while also gray-boxing Scene 2 to expand our world. As we prepare for the Half Presentation, we combined a playable build showcasing our progress so far. To refine the gameplay experience, we conducted multiple playtests and gathered external feedback, helping…
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Week 5 First Playtest Night and Early Builds
This week marked an exciting milestone for our team as we created our first two builds and hosted our first playtest night. One build focused on testing the first scene walkthrough and mana system, while the other served as a mechanics and puzzle playground to evaluate our gameplay elements. After gathering playtest feedback, we analyzed…