Overview
During this week, we shifted from broad exploration to a more focused direction as our pitch ideas had settled. After pitching three different ideas to the faculty (1. Stealth in the mist in RIFTS-China; 2. Techno-wizard gadgets in Lazlo; 3. Line magic in RIFTS-Russia), the mist-based concept was selected, and we began digging deeper into that direction.
Weekly Focus
- Pitch our early ideas and settle on a stronger project direction
- Begin deeper research on the chosen mist-based concept
- Identify early technical needs, art needs, and design references
Progress Update
Tech
- Started researching how mist and fog could function as both atmosphere and gameplay
- Explored early player controls and enemy AI behavior
- Tested early technical ideas related to fog, navmesh, and how enemies might interact with mist
Art
- Gathered more visual references to support the new direction
- Leaned toward a stylized visual approach with an abandoned rural village setting
- Explored early ideas for level tone, environment structure, and character style
Sound
- Reached out to external sound designer Liam to explore the possibility of having a dedicated sound designer for the project
Design & Production
- Pitched three early project ideas to the faculty
- Began shaping more concrete level and narrative ideas around escape, the mist wall, and the broader RIFTS China setting
- Kept multiple design details open, since the overall direction was chosen, but the specifics were still not fully defined
- Shifted the team’s work from broad exploration into a more unified direction
- Began planning toward a more concrete 1/4s presentation for the following week
Notes
This week marked an important transition as it gave the project a clearer identity. The team started to rally around the mist-based RIFTS China concept and started asking more specific questions about what the level needed technically, visually, and narratively. At the same time, many of the detailed design decisions were still open for further exploration.
Next
- Develop the chosen direction into something more concrete for 1/4s
- Clarify the level design details and overall player experience
- Continue building references and technical exploration around the mist system
Media





