With our transition from Kinect 2 to Kinect Azure last week, we had to update all the codes accordingly. The programmer spent the week updating the code.

Animation – Room 2

We should the animation experiment to our client. Some feedback we received from her was to make the imagery more dense and add more zoom in/out animations to make the guest feel like being drawn inside the artwork and also focusing on the details of her work

Upon this feedback we revised our storyboard and iterated the animation.

3D Render
Projected on Wall

Playtest

At the end of week 10, we conducted playtests with 20 people of different age groups. We tested the interaction for the first room with the tree and pac-man interaction. We wanted to answer the following –

  • Do the guests understand what to do? Do they ever get to raising their arm?
  • Do they want to interact more with tree by creating different poses? (replayability)
  • How does Kinect react when there are multiple guests?
  • Are the guests interacting with each other? 

Playtest Feedback –

  1. I wish the tree man did more stuff

    Solution: make the tree more generative and responsive
  2. Need to guide guests placement for Kinect detection

    Solution: Find Kinect failure cases and add physical markings on the floor

  1. A tutorial or cue to use my body

    Solution: the pac-man following is suggestive enough 
    Solution: make the tree’s base men wave their arms suggesting the guest to do the same.

Survey Responses-

Iteration

  • Added a default animation to the tree with the men waving their arms to make the guests enact the same. This led to the interaction becoming more intuitive.
  • Made the tree more generative so it grows progressively based on the guests’ actions.
  • Made the tree responsive to the guest at all times by slightly shaking and swaying after it has grown entirely so the guests can keep interacting with it.

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