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Week 6: Progress in Foundry and Arena
Build your homunculus, unlock powerful spells, and prepare for battle. This week, we brought all 25 spells into the Arena and introduced new UI designs that bring our characters to life!
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Week 5: Visualizing Spells and Strengthening Our World
This week, our spells get more personalities. We visualized how Attack, Defense, Force, and Mobility spells create different tactical choices, planned a tutorial for first-time players, and continued bringing Tank into 3D. We also wrapped up our logo, poster, half sheet, and team photo!
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Week 4: Shaping the Arena and Visual Identity
Elemental terrain arrived in the Arena this week! We explored maps built around crossfire, islands, and corridors, then tested how their layouts could keep players moving. Meanwhile, our visual world began taking shape through stylized rune pucks, a clearer art direction, and the first steps toward bringing Swift from a 2D concept into 3D.
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